BlendPoly Modular City
Commercially published modular city asset pack, BlendPoly Modular City, on the Unity Asset Store. Contributed ~75% of total assets including buildings, roads, props, and environmental details.
< 3D Environment Artist | Prop Artist | Modular Asset Creator />
3D Environment Artist from Tunisia specializing in modular environments, optimized game-ready assets, and stylized/PBR workflows. Experienced in creating commercial assets for game production using Blender and Substance 3D Painter.
Selected projects showcasing modular environments, props, and game-ready asset pipelines.
Commercially published modular city asset pack, BlendPoly Modular City, on the Unity Asset Store. Contributed ~75% of total assets including buildings, roads, props, and environmental details.
Stylized dwarven warrior statue prop with hand-crafted stone-like surface detail, clean topology, and full PBR texturing. Three-angle hero showcase plus wireframe breakdown.
A stylized wooden bottle carrier prop with detailed wood grain and metal strap materials. Showcasing Albedo, Normal, and AO map breakdown alongside a wireframe overlay.
A stylized hand-tool prop featuring a wooden handle with fabric wrap detail and a shaped metal blade. Shown from three angles with fully textured PBR materials.
An expressive stylized skull prop with exaggerated anatomy and smooth organic surface flow. Includes front view, angled pose, and full wireframe topology breakdown.
High-fidelity PBR fire hydrant with realistic wear, chipped paint, rust accumulation, and chain detail. Full three-render showcase plus clean wireframe topology view.
I'm a 3D Environment Artist based in Tunisia with over 2 years of freelance and studio experience. My focus is modular environment creation, props, optimization, and game-ready assets.
As a key artist for the commercially released BlendPoly Modular City pack on the Unity Asset Store, I designed and developed the core environment kits — including modular building systems, road networks, props, and set dressing assets.
My pipeline is built around efficiency and quality: clean topology, optimized UVs, professional baking workflows, and PBR materials that look great across both stylized and realistic projects.
A focused toolkit built around professional game art production.
Clean topology, optimized geometry, and efficient poly budgets for real-time performance.
Physically based materials with detailed normal maps, roughness, metallic, and AO channels.
Snap-ready modular kits designed for rapid level assembly with maximum reusability.
LODs, atlas textures, and draw call reduction for high-performance real-time environments.
Professional journey in the game art industry.
Led the design and creation of environment assets for the commercially published BlendPoly Modular City pack on the Unity Asset Store. Responsible for the full asset pipeline from concept blockout to final engine-ready delivery — including buildings, road systems, props, and environmental storytelling pieces.
Collaborated with independent clients and small studios to deliver custom game-ready assets and props. Handled full scope from brief to final delivery — modelling, UV unwrapping, baking, and texturing for various genres including fantasy, sci-fi, and realistic settings.
Open to studio roles, freelance projects, and creative collaborations.
Whether you're looking for a dedicated environment artist for your next title, need game-ready assets for your project, or want to discuss a collaboration — I'd love to hear from you.